Synthesis voice manipulation functions.
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Synthesis voice manipulation functions.
The interface to the synthesizer's voices. Examples on using them can be found in the source code of the default SoundFont loader (fluid_defsfont.c).
Most of these functions should only be called from within synthesis context, such as the SoundFont loader's noteon method.
◆ fluid_voice_add_mod
Enum used with fluid_voice_add_mod() to specify how to handle duplicate modulators.
Enumerator |
---|
FLUID_VOICE_OVERWRITE | Overwrite any existing matching modulator.
|
FLUID_VOICE_ADD | Add (sum) modulator amounts.
|
FLUID_VOICE_DEFAULT | For default modulators only, no need to check for duplicates.
|
◆ fluid_voice_add_mod()
Adds a modulator to the voice if the modulator has valid sources.
- Parameters
-
voice | Voice instance. |
mod | Modulator info (copied). |
mode | Determines how to handle an existing identical modulator. FLUID_VOICE_ADD to add (offset) the modulator amounts, FLUID_VOICE_OVERWRITE to replace the modulator, FLUID_VOICE_DEFAULT when adding a default modulator - no duplicate should exist so don't check. |
◆ fluid_voice_gen_get()
Get the value of a generator.
- Parameters
-
- Returns
- Current generator value
◆ fluid_voice_gen_incr()
void fluid_voice_gen_incr |
( |
fluid_voice_t * |
voice, |
|
|
int |
i, |
|
|
float |
val |
|
) |
| |
Offset the value of a generator.
- Parameters
-
voice | Voice instance |
i | Generator ID (fluid_gen_type) |
val | Value to add to the existing value |
◆ fluid_voice_gen_set()
void fluid_voice_gen_set |
( |
fluid_voice_t * |
voice, |
|
|
int |
i, |
|
|
float |
val |
|
) |
| |
Set the value of a generator.
- Parameters
-
◆ fluid_voice_get_actual_key()
Return the effective MIDI key of the playing voice.
- Parameters
-
- Returns
- The MIDI key this voice is playing at
If the voice was started from an instrument which uses a fixed key generator, it returns that. Otherwise returns the same value as fluid_voice_get_key
.
- Note
- The result of this function is only valid if the voice is playing.
- Since
- 1.1.7
◆ fluid_voice_get_actual_velocity()
int fluid_voice_get_actual_velocity |
( |
const fluid_voice_t * |
voice | ) |
|
Return the effective MIDI velocity of the playing voice.
- Parameters
-
- Returns
- The MIDI velocity this voice is playing at
If the voice was started from an instrument which uses a fixed velocity generator, it returns that. Otherwise it returns the same value as fluid_voice_get_velocity
.
- Note
- The result of this function is only valid if the voice is playing.
- Since
- 1.1.7
◆ fluid_voice_get_channel()
Return the MIDI channel the voice is playing on.
- Parameters
-
- Returns
- The channel assigned to this voice
- Note
- The result of this function is only valid if the voice is playing.
- Since
- 1.1.7
◆ fluid_voice_get_id()
Get the unique ID of the noteon-event.
- Parameters
-
- Returns
- Note on unique ID
A SoundFont loader may store pointers to voices it has created for real-time control during the operation of a voice (for example: parameter changes in SoundFont editor). The synth uses a pool of voices internally which are 'recycled' and never deallocated.
However, before modifying an existing voice, check
- that its state is still 'playing'
- that the ID is still the same
Otherwise the voice has finished playing.
◆ fluid_voice_get_key()
Return the MIDI key from the starting noteon event.
- Parameters
-
- Returns
- The MIDI key of the noteon event that originally turned on this voice
- Note
- The result of this function is only valid if the voice is playing.
- Since
- 1.1.7
◆ fluid_voice_get_velocity()
Return the MIDI velocity from the starting noteon event.
- Parameters
-
- Returns
- The MIDI velocity which originally turned on this voice
- Note
- The result of this function is only valid if the voice is playing.
- Since
- 1.1.7
◆ fluid_voice_is_on()
Check if a voice is ON.
A voice is in ON state as soon as a call to fluid_synth_start_voice() has been made (which is typically done in a fluid_preset_t's noteon function). A voice stays ON as long as it has not received a noteoff event.
- Parameters
-
- Returns
- TRUE if on, FALSE otherwise
- Since
- 1.1.7
◆ fluid_voice_is_playing()
Check if a voice is producing sound.
Like fluid_voice_is_on() this will return TRUE once a call to fluid_synth_start_voice() has been made. Contrary to fluid_voice_is_on(), this might also return TRUE after the voice received a noteoff event, as it may still be playing in release phase, or because it has been sustained or sostenuto'ed.
- Parameters
-
- Returns
- TRUE if playing, FALSE otherwise
◆ fluid_voice_is_sostenuto()
Check if a voice keeps playing after it has received a noteoff due to being held by sostenuto.
- Parameters
-
- Returns
- TRUE if sostenuto, FALSE otherwise
- Since
- 1.1.7
◆ fluid_voice_is_sustained()
Check if a voice keeps playing after it has received a noteoff due to being held by sustain.
- Parameters
-
- Returns
- TRUE if sustained, FALSE otherwise
- Since
- 1.1.7
◆ fluid_voice_optimize_sample()
Calculate the peak volume of a sample for voice off optimization.
- Parameters
-
- Returns
- FLUID_OK on success, FLUID_FAILED otherwise
If the peak volume during the loop is known, then the voice can be released earlier during the release phase. Otherwise, the voice will operate (inaudibly), until the envelope is at the nominal turnoff point. So it's a good idea to call fluid_voice_optimize_sample() on each sample once.
◆ fluid_voice_update_param()
Update all the synthesis parameters which depend on generator gen.
- Parameters
-
Calling this function is only necessary after changing a generator of an already playing voice.